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Finals Systems From 1908 to 1994, teams could not be excluded from the finals by points difference, and a mid week playoff (or playoffs) were held to decide the semi-finalists. With the expansion of the finals in 1995, playoffs were discontinued, and points difference (points scored minus points conceded) became the tie breaker. |
Year |
Teams in Comp |
Teams in Finals |
Finals System |
1908-09 |
9 | 4 |
Top 4 played an extra round, the most competition points played the decider. |
1910-11 |
8 | 2 |
Top 2 played the decider (ROC) |
1912-25 1937 |
8-9 | 1 | Most competition points - in the event of a tie, a playoff for the title. |
1926-36 1938-53 |
8-10 | 4 |
Week 1 - 1 v 3 (A) - 2 v 4 (B) Loser(B) eliminated. Week 2 - 1 v Winner(B) or - 3 v Winner(B) (C) If 1 wins in Game(A), it plays Winner(B) in the Final. A win here for 1 secures the title, a loss requires a Grand Final between the same sides to decide the Premiers. If 1 loses in Game(A), 3 plays Winner(B) for the right to play 1 in the Grand Final Week 3 - 1 v Winner(C) Only played If 1 loses in Week 1 or 2 (Known as the Right Of Challenge), it ensured the minor premier had to appear in the deciding game) |
1954-72 | 12 | 4 |
Week 1 |
1973-81 | 12 | 5 |
Week 1 |
1982-83 | 14 | 5 |
Same as above |
1984-87 | 13 | 5 |
Same as above |
1988-94 | 16 | 5 |
Same as above |
1995-96 |
20 | 8 |
Two
groups of four (1,4,5,8) and (2,3,6,7) |
1997 (ARL) | 12 | 7 |
Week 1 |
1997 (SL) |
10 | 5 |
Same
as 1973-1994 |
1998 | 20 | 10 |
Two
groups of five (1,3,6,7,10) and (2,4,5,8,9) |
1999 |
16 |
8 |
The
McIntyre Final 8 System |
2000-01 |
14 |
8 |
The
McIntyre Final 8 System |
2002-06 |
15 |
8 |
The
McIntyre Final 8 System |
2007-11 |
16 |
8 |
The
McIntyre Final 8 System |
2012-present |
16 |
8 |
The Final 8 System
|
THE FINAL EIGHT After 26 rounds | Week 1 | <--> | Rankings after Week 1 | Progress / Elimination |
Team 1 |
1st Qualifying Final Team 4 v Team 5 |
Winner 1 (Team 1, 2, 3, 4, or 5) |
Winners 1 and 2 progress {to Week 3 {They do not play in {Week 2 |
|
Team 2 |
Winner
2 (Team 2, 3, 4, 5, or 6) 2nd Highest ranking Winner |
|||
Team 3 |
2nd Qualifying Final Team 3 v Team 6 |
Winner
3 (Team 3, 4, 5, 6 or 7) 3rd Highest ranking Winner |
||
Team 4 | Winner 4 (Team
4, 5, 6, 7 or 8) 4th Highest ranking Winner |
|||
Team 5 |
3rd Qualifying Final Team 2 v Team 7 |
Loser
1 (Team 1, 2, 3, 4 or 5) Highest ranking loser |
||
Team 6 | Loser 2 (Team
2, 3, 4, 5, or 6) 2nd Highest ranking loser |
|||
Team 7 |
4th Qualifying Final Team 1 v Team 8 |
Loser
3 (Team 3, 4, 5, 6 or 7) 3rd Highest ranking loser |
{Losers 3 and 4 {eliminated {after {Week 1 |
|
Team 8 |
Loser
4 (Team 4, 5, 6, 7, or 8) 4th Highest ranking lose |
Week 2 | Week 3 | Week 4 |
1st Semi Final Winner 4 v Loser 2 |
1st Preliminary Final Winner 2 v Winner 2nd Semi Final |
NRL GRAND FINAL Winner 1st Preliminary Final v Winner 2nd Preliminary Final |
2nd Semi Final Winner 3 v Loser 1 |
2nd Preliminary Final Winner 1 v Winner 1st Semi Final |
Advantages The major advantages of the system are that it provides the best chance that the top 2 teams after the regular season will meet in the grand final, and that no matches are repeated twice in the first three weeks. When compared to other final eight systems, the McIntyre system allows for many more combinations of the eight teams in the grand final - with only two combinations (1v7 and 2v8) being completely impossible. Criticisms The major problem many fans and media have with the system is that it allows the possibility for the teams that finish third and fourth on the ladder to be eliminated in the first week of the finals, although this has never happened in its history. Another criticism is that if the top four teams win their games, as they theoretically should, it leaves the scenario of the third ranked team playing the fifth-highest ranked team in Week 2, whereas in Week 1 they played the sixth-highest ranked team. Hence the team is "rewarded" for winning by having to play a higher ranked (and theoretically more difficult) team. This situation arises because the NRL does not want the same teams playing each other in the second week of the finals series. The third criticism was that, if first-week results go as planned, then first defeats eighth and second defeats seventh. This leaves the teams who finished from third to sixth effectively playing "dead rubbers" in the first week, with the results merely reshuffling the order of these four teams. To clarify the third criticism, the AFL always scheduled the first round of the finals such that, in chronological order, the games were played: 4 vs 5, 3 vs 6, 2 vs 7, 1 vs 8. So, there was never the situation where two teams would play, knowing that their result would certainly not matter. However, if the final two games ultimately went as predicted, then the first two games again seem to retrospectively have little meaning. What happens in the event of a drawn Final or Grand Final?In the event of a draw, extra time consisting of two ten minutes halves will be played. If the scores are still locked after extra time, the Captains of the teams will toss for choice of ends and the game will become "sudden death" with the first team to score a point winning the game. There is no provision for "replays" of games. |